The session’s through, what do we do? We talk about how it went and share our feelings on a system that’s new to most of the players. Featuring: Luis Loza writer of Monstrous Physique and GM for Valiant. Loren...
Every week, Recall Knowledge recaps the Know Direction content of the past week, a preview of the Know Direction content of the week to come, and the director of operations, Ryan Costello, thoughts on the state of the network....
Since 2015, the DovahQueen has been taking your questions and giving advice to improve your games. Now the tables are turned in this DovahQueen series; Loren is asking the questions and a panel of guests answers. It’s time to...
The third (and final?) Bestiary for Pathfinder is out! Dustin Knight joins Ryan and Perram to put it through its paces! Why are so many of these monsters the spawn of Perram’s nightmares?!
Bestiary 3 is here! And that means a slew of new additions to our summoners’ menageries. Which of course means an update to our Summon-Dex, my biased reviews of which monsters to call, and which drop the ball. Bestiary...
In episode 12 of Game Design Unboxed: Inspiration to Publication we talk with Julio Nazario about his design CTRL by Pandasaurus Games. Julio has worked to make his designs language-independent as well as use his engineering background to design...
The doors swung open, much quicker than the wizards had intended, and slammed into the walls. The twins looked at each other with surprise and awe … surprise that the giant stone doors were almost weightless and awe at...
Dungeons should be more than places where the PC’s go to kill monsters and take stuff. Dungeons are living and changing places with an ecology and personality. One of the most infamous examples would be the murderous Tomb of...