In episode 149 of Game Design Unboxed, we talk with Zac Loveless, game designer and owner of Lovemore Games, about how anything can provide inspiration; for instance, a random Instagram post about beetles that was the catalyst for our...
When two Inner Sea superpowers go to war, the ripples are felt throughout the region. A group of intrepid heroes…or should we say intrepid rebels…. join a league of righteous freedom fighters to unshackle their people from the binds...
“Most realities had their own Absalom Station, and there had to be one he could draw on for help, ideally where the resident Zemir had some sense of where he was going.”1 Well Zemir, what about an Absalom city,...
In episode 148 of Game Design Unboxed, we talk with Jason Wong, the designer of PocketParks, a set-collecting card game featuring all 63 US National Parks, with gameplay inspired by Chinese Mahjong. Jason has visited all 63 US National...
When two Inner Sea superpowers go to war, the ripples are felt throughout the region. A group of intrepid heroes…or should we say intrepid rebels…. join a league of righteous freedom fighters to unshackle their people from the binds...
Alex joins Ryan and Rob to recap an eventful Gen Con that saw several new Pathfinder and Starfinder announcements, the debut of a new Paizo RPG, and Princess Donut announcing a flood brought on by a tornado. Join us...
“Tell others what you see here. Tell them Nex has returned, and he is not amused.”1 I did warn you… It’s Nex Time! These last few articles especially time, when we were Investing In: Impossible Magic, I spent a...
In episode 147 of Game Design Unboxed, we talk with the designer of Lava Run, Louie Loops, whom listeners may also recognize as the professional crocheter and content creator behind the YouTube channel “Louie’s Loops” and Club Crochet. Louie...
“The machinations of wizards always seem impossible, until they are not.”1 Well, that is one hell of a thesis statement. Also a Happy Gen Con to all attending! Magic has always been essential to Pathfinder, but Impossible Magic wants...