In episode 101 of Game Design Unboxed: Inspiration to Publication we talk with Kirsten Lunde about Ovation, a game-school inspired design that originated from her wanting to teach her son about classical music but wasn’t able to find a...
“A god has been slain and nothing will ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take up arms to protect its mortal inhabitants. Lay claim...
In episode 100 of Game Design Unboxed: Inspiration to Publication we celebrate the 100th episode with Phil Walker-Harding talking about 10 years of Sushi Go! From his initial self-imposed design challenge of making a simple set collection game to...
John, Jason, and Ron talk about monsters in the Starfinder 2nd edition playtest. Listen Now! Ron Lundeen is an employee of Wizards of the Coast and his own.
If we go back far enough, say around this time 4 years ago, there was plenty going on in the world, but for Investing In we were talking Pathfinder 2E Subsystems. I featured a few of the systems that...
Welcome to Essential Builds, the blog that rebuilds popular culture icons into combat capable Essence20 characters. Today this article is being written by Carlos Cabrera, developer for the Welcome to Night Vale Roleplaying Game using Essence20 that you can...
In episode 99 of Game Design Unboxed: Inspiration to Publication we talk with Dan Cassar about his design Arboretum. Dan talks about how you’re building paths of trees while balancing the colors remaining in your hand in order to...