In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “child” as suggested by Nick V. This week’s keyword is Child....
I was on Know Direction: Beyond last Tuesday and gushed about Starfinders Core Rulebook with Alex and Perram (Check it out here). Seriously, the game is awesome. I enjoy almost everything about it. I only had one gripe which...
Hey everyone! For my last “Boon and Bust” article, I’ve decided to do an analysis on representation in the Starfinder Core Rulebook! As you probably know, Paizo is a company that prides itself on representation and diversity, both in...
In what many would consider a tragedy, I’ve just seen My Neighbor Totoro for the first time in my life as of last week. The anime classic was a fun, nostalgic romp through the feelings of childhood and I though...
The making of a game designer While I think many of you reading my blog have some passing knowledge of who I am as a game designer, my blog was conceived as a resource for the new gamer or...
We all have had that player get a little “too” into their character. Today we discuss how to keep the game from being derailed without telling your players to sit down and shut up.
Right now, I’m playing Pathfinder but not running a regular campaign. I am however, planning a new campaign and as a result house rules have been on my mind again but specifically, house rules involving hit points. In many...