Hi, my name is James and welcome to Code/Switch. Have you ever wanted to overthrow the established order and became frustrated with the amount of soldiers you have to muster? First you gotta put an ad in the local...
Hello, Starfleet Design fans! Today wraps up my series on preparing for Dead Suns. Two weeks ago, I shared my character build with you, and last week I showed you all the physical preparation that I like to do...
The Protoss are a long-lived race and as such, have a lot of interesting history and units in the Starcraft game. It turns out, they’re so interesting that I end up writing quite a lot about them! This week,...
Things continue to be emotionally oppressive and I no longer feel like I am having fun in my hobby community. My cardinal rule is when you no longer feel enjoyment from the thing that should bring you joy, it’s...
Our tabletop games have been around for over 30 years, and in all that time they really haven’t changed much. Today we talk about some ways to make our games feel new and exciting again.
A lot of weight is put on the GM to run a great game but that’s not entirely fair to the GM. Sure, the GM is a huge part of why a campaign rocks or fizzles but they are...
Hey everyone! Thanks for checking into another installment of Guidance! Like I mentioned last week, I’m getting ready for James’s Dead Suns adventures, and boy am I excited. So far, our group has me (soldier) and ours friend Robyn...
This week we return to the Koprulu Sector to pay a visit to another of the wonder alien species which reside there, the Protoss! These psychic warriors wield some of the most advanced technology ever seen and are tied...
When starting a campaign, player backstories can provide GMs a wealth of creative fodder for to weave their narratives unfolding. A character’s trusted mentor can show up to provide a helpful clue when the party is stuck with a...