Howdy, folks! I’m continuing my dive into the Marvel Cinematic Univers in anticipation of the new Avengers movie later this month. This week, I decided to just go wild and make the big, green guy himself, the Hulk! Despite...
Continuing the topic suggested by Discord chatter AJ, today we look at the importance of balance between rules in the game. Mechanical Balance A game is balanced when all options have equal effectiveness. Rock–Paper–Scissors is balanced because every option...
Randal here. Before we jump into this week’s Terraforming, I must confess something … I didn’t come up with my ideas for Gladiator Ship rules so that I could play mech/mecha in Starfinder. Fanboy Note. I am a huge...
It has never been cooler to play RPGs than it is right now. This is due to several factors beginning with the mainstream acceptance of geek and nerd culture but it doesn’t end there. Vocal celebrity support of the...
Pathfinder Second Edition is off to the printers, and Perram and Ryan talk about stats, generating them, and disagree on the importance of low numbers and campaign setting material in this week’s Know Direction.
Featured Image used with Permission. Copyright Everyman Gaming LLC. Hello, everyone, and welcome to another installment of Iconic Design! The end of First-Party support for Pathfinder’s 1st Edition is almost upon us. We haven’t had a new hardcover rule...
Listeners may have picked up an uncharacteristic negative vibe from my comments of late. I felt it was important to explicitly state my feelings on 2nd Edition to leave no room for interpretation. We managed to get a copy...
Hey there, folks! This week I’m kicking off a miniseries of Marvel Cinematic Universe themed blog posts. With what is probably the biggest movie event ever only a month away, I’ve been itching to get some of these characters...
Hi, my name is James, and welcome to Code/Switch. Today, I want to talk about energy in Pathfinder. This isn’t just a rehash of the article I did about batteries in Starfinder, rather than capacity I’m going to talk...