Introduction It is hard to describe exactly how uncomfortable editing is for me. I know its making my work better in the long run, but I am continually brought face-to-face with some awfully silly mistakes that I’ve made! My...
tap, tap, tap. “Is this thing on?” Oh, hello, I didn’t see you sitting there! I am Randal, and I would like to welcome you back to Groundbreaking! It has been quite awhile since my last post, and I...
In episode 8 of Game Design Unboxed: Inspiration to Publication we talk with Emma Larkin on how to design a game based on a name first. Abandon All Artichokes began with a list of funny alliterative names and a...
Every week, Recall Knowledge recaps the Know Direction content of the past week, a preview of the Know Direction content of the week to come, and the director of operations, Ryan Costello, thoughts on the state of the network....
Hey, there! Luis here! Groundhog day was just a few days ago (spoilers: winter will continue). The holiday inspired me to try to make a groundhog related post for the next Monstrous Physique. Since the holiday is related to...
“@everyone I’m going to do an informal hangout in the #geek-together-chat voice channel tonight around 9pm Eastern. I’ll record it and if something comes out of it, I’ll release it as a GT this Friday. You’re all welcome to...
You may recall that last year, shortly after the pandemic had us isolating at home, I attended Virtual Horror Con a convention of modern horror, gothic fantasy, and mature gaming. I’d met the folks at Gehenna Gaming at Pax...