Game Design Unboxed 13: LOTS

In episode 13 of Game Design Unboxed: Inspiration to Publication we talk with Zachary Connelly on his game LOTS: A Competitive Tower Building Game. Zach speaks about designing his game with his son in mind. Plus, mistakes he made over various Kickstarters including the importance of having multiple people spell check your game. He also discusses how designing and redesigning games with component prices in mind can be a huge factor in if a game is going to be publishable. Learn more about being a hobby game designer/publisher from Zach in this episode of Game Design Unboxed.

Listen Now! (mp3)


Zachary Connelly – Guest

Danielle Reynolds – Host

Ben Moy – Host

Denice – Host

Ryan Costello

What started as one gamer wanting to talk about his love of a game has turned into an empire of gamers talking about their games. Ryan founded what would become the Know Direction Podcast network with Jason "Jay" Dubsky, his friend and fellow 3.5 enthusiast. They and their game group moved on to Pathfinder, and the Know Direction podcast network was born. Now married and a father, Ryan continues to serve the network as a co-host of the flagship podcast, Know Direction. You can find out more about Ryan and the history of the network in this episode of Presenting: