We often talk about game rules, modules, campaign setting guides, other books that directly impact your game table. What we don’t talk about so much is fiction and other non-game reading, and how what you read can make your...
This week, I continue spawning more zerg for your game table. Last week, I covered most of the basic units for the zerg. This week, I cover the rest of the ground troops, including my favorite zerg unit, the...
We live in exciting times. Back at the dawn of the Dungeons & Dragons, a set of polyhedral dice could be a difficult commodity to come by. And those that were available are a far cry from the sundry...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “prediction” as suggested by Aaron. You might expect a lot of...
Hi, I’m James and welcome to Code/Switch. Today I’m going to complete the Murderhobo teamwork feat initiated by Anthony Li, the Man Behind the Screens. On the latest Behind the Screens, Anthony deconstructed the Murderhobo way of gaming. He...
Starfinder has been out for almost two months and we’re just getting the opportunity to see new creatures and aliens with the upcoming release of the Alien Archive. As the resident monster guy, I’ve been excited to take a...
We’re all gamers here, we’ve bought products to use at our gaming tables. Sometimes we read a book and think “OMG this is AMAZING!” Sometimes we read a book and think “Huh, I am never going to use...
Everyone who comes to the game table does so to have fun, but it’s not always easy for some players to participate as much as others. Today, we answer a question about how to help a shy player speak...
Welcome to the latest installment of Burst of Insight. When I started this blog I had planned to alternate between talking about designing content for your table and interviewing industry experts on game topics. Over the course of this...