In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “Singleton” as suggested by Peter. Peter’s suggestions were technical and tied...
Today, I’m presenting a miscellany of three mini blogs. Why three mini blogs? Why not expand each one out to a full length and pad out my content? Well, two are time sensitive and only came to my attention...
On Friday, January 12th, James and I lost a close friend. He was the manager of the FLGS that I ran Pathfinder Society out of, and a member of my Strange Aeons campaign. For those who knew him, Howard...
Earlier this week, due to a silly bit of joking around, I ended up watching Predator for the first time ever in my life! What a travesty! That movie is just pure fun, 80’s action. I would highly recommend...
I have declared on the podcast on a number of occasions that making players roll their damage dice with their to-hit dice to save time is the worst commonly given advice to GMs. However, before today, I haven’t articulated...
Dear DovahQueen: One of my players misses a lot, about once a month. My GM and all the other players are all right with this situation, and I am too, except for one thing: keeping them up to date....
Hi, my name is James and welcome to Code/Switch. To start of 2018, I wanted to do something a little different. I was inspired by the game site Polygons way of doing the typical “Game of the Year” schpeal....
Boy do I love me some Overwatch. I think it should be pretty obvious, considering I’ve already statted up one of its characters. I’ve received requests to stat up some of the other characters, such as my personal favorite,...
Welcome to 2018 everyone! I hope your holidays were fun and recharging. I had hoped to report that mine were because I’d spent tons of time with friends and family, gaming and socializing, but while I did get to...
How do you get to the juicy parts of your story without the boring middle-parts. Today’s DDQ looks at keeping a story engaging from the beginning of a session to the end.