Hi, my name is James and welcome to Code/Switch, and today I want to talk about sight. Sight is one of the top 10 human senses, and easily in my top 3. Sight only lags behind touch and hearing...
Hi, I’m James and welcome to Code/Switch, today I want to talk about mail. I recently finished a Curse of the Crimson Throne adventure path and I had a character that wasn’t native to the central city of the...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about the sun, specifically the sunrise. In a misdirect, I want to first talk about what brought me to the subject of today’s topic. Recently,...
Hi, my name is James and welcome to Code/Switch. Today, I want to take a look at the protagonist of the Minecraft series, Steve, and see if we can figure out what, if any value, he would add to...
Hi, my name is James and welcome to Code/Switch, today I want to talk about the cost of magic. A few months ago I wrote about the wealth of spellcasters who sell their services and today I want to examine...
Hi, my name is James and welcome to Code/Switch, today I want to talk about blood. Blood, we all have it, we all need it, but do you know who needs it twice as much? Vampires. That’s a lie,...
Hi, my name is James and welcome to Code/Switch, today I want to talk about geography. I know it’s not a sexy topic like history or math, but I find it important nonetheless, especially when it comes to my...
Hi, my name is James and welcome to Code/Switch, today I want to talk about atmosphere, the kind you breathe, not the “read the room” kind. In a lot of the published material in Starfinder, adventures will take place...
Hi, my name is James and welcome to Code/Switch, today I want to talk about creating a species. I’m going to specifically reference our latest Create Demi-Planet segment on the most recent Know Direction: Beyond (which you can check...
Hi, my name is James, and welcome to Code/Switch. Today, I want to talk about energy in Pathfinder. This isn’t just a rehash of the article I did about batteries in Starfinder, rather than capacity I’m going to talk...