Hello, my name is James and welcome to Code/Switch. Today I want to talk about the consistency of rules in fictional settings. By rules I don’t necessarily mean nitty-gritty mechanics, but I do mean predictability and the ability to...
Hey everyone! Sorry for disappearing last Monday; I was still at Gen Con 50 at the time. (James and I drove home last Monday, and I didn’t have time to get an article up.) By now I’m sure you’ve...
Whether you’re interested in writing adventures for publication, or just want to create memorable adventures for your home game, come learn the secrets of good adventure design from Paizo’s master adventure designers. We’ll talk about plotting, encounter creation, the...
I’m a big fan of Avatar: The Last Airbender and its sequel series, The Legend of Korra. In addition to being well-written series with lots great characters and amazing action, they also feature a lot of interesting creatures. Some...
Just got the Starfinder Core Rulebook & are unsure where to start? Join in a workshop with Paizo developers where they discuss character choices & how to create an effective Starfinder hero. Seminar recorded at Gen Con 2017, presented...
Gen Con 2017 is now just fading treasured memories of celebrating 50 years of gaming with friends, family, fans, and complete strangers who love the same things we do. As in years past, Gen Con 2017 was full of...
Gen Con has come and gone, but we’re not done just yet! Ryan and Perram are joined by Pathfinder community members Lucas Servideo and Bob Jonquet to talk about the joys and triumphs that was Gen Con 50. There...
Sometimes, GMs needs their players to have at least a basic understanding of the setting that they’ll be operating in. Today, we look at ways to bring our players up to speed beforehand without making it an arduous ordeal.
The Starfinder development team introduces you to the inaugural Starfinder Adventure Path, Dead Suns. Discussion focuses around the adventure story and additional content, including gazeteer articles and new alien creatures, starships, and magic items.
You might not know what it would be like to live in Absalom, Cheliax, or Tian Xia but you can imagine it. Most of what you can imagine is colored by your experiences both good and bad. You can...