Hello everyone, and welcome to Guidance! Today’s installment is a little bit different from what I normally do on the blog for a few reasons, the biggest of them being that I am typing the whole thing live from...
“I can’t do Friday, but I’m good for Sunday.” “Sunday’s no good for me; how’s Saturday?” “Can’t. I’ve got a thing…” And that’s how you TPK before a session.
Hi, my name is James and welcome to Code/Switch. Today I want to talk about the digital future of traditional gaming. Recently there was an interview with Hasbro president Brian Goldner where he credits eSports as a factor to...
As we get ready to head to Gen Con, Perram and Alex finish off Starfinder’s classes with the Mystic. What does this student of mysteries bring to your Starfinder game? Audio posted only this time, but video will be...
To the untrained eye, the desert to the east is dry, bare, and void of life. Speak to anybody that has travelled there and you will hear plenty of warnings to the contrary, especially if you don’t look underground....
Welcome to Guidance! Every so often I dive back into this special category of blog for Guidance called the Algalon Paradigm. Its named for the World of Warcraft character, Algalon the Observer, who’s basically this celestial dude who’s been...
One of my favorite genre of video games is the platformer. Various game series like Mario and Kirby include some of my favorite games of all time. Alongside these great games was another great platformer: Donkey Kong Country. This...
Plot twists and surprises are a hallmark of narrative storytelling, but they can be tricky in a game environment. An author or GM doesn’t have complete control over when a plot twist will reveal itself, depending on the actions...
First off, a special thanks to Monica for letting me use her blog to share my feelings with you today. One of the reasons I love role-playing games so much is that you get to pretend to be all...
I’m fighting a bit of a bug so I thought I’d tackle something lighter today. Back in February, I presented eight…well, ultimately ten weird prompts for GMs. It was a fun exercise worth revisiting and a not too complex...