Over the millenia, creatures have had their share of beliefs that closely follow the process of life to death. When contacted to create a moon retreat for a religion that completes the circle from death back to life World...
From time to time, there is downtime in an adventure. A chance for adventurers to sit together around the campfire, catch up, and get to know each other better. Likewise, from time to time, the cast of Adventurous will...
Welcome to Iconic Design! Paizo’s third hardcover for Starfinder, Starfinder RPG: Pact Worlds, has a surprising amount of cool new content for players hidden in its pages, and one of the most significant places that this lies in is...
Paizo Inc.‘s Mark Seifter joins us to talk about Pathfinder 2e Playtest bard, now a full 10 level occult spellcaster with a slew of compositions under their belt. Has Lem stolen his brother’s shoes? even if neither of them...
Last time on the Starfinder edition of Monstrous Physique, I headed back to the Citadel to keep statting up more aliens from the awesome game series. This week is no difference. As I feel like I’m a kind of...
GM like a PM is a new, three-part series that introduces Project Management concepts to RPGs to facilitate our job as Game Masters. The second installment is about reviewing sessions to verify that player and Game Master goals are...
We’ve all had it happen at least once. Your character died before their prime. They still had so much left to accomplish and so many feats left to pick up. Let’s talk about how we can make character death...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about Starfinder and generations. When I say generation, I don’t mean family generations but cohort generations. Generation X and the Greatest Generation are examples of...
What happens when your initial concept or description of something doesn’t jive with the actual idea you choose to develop? You go with the better idea while improvising a retcon, including reasons for the disparity, or simply saying “oops!”...