Bestiary 3 is here! A few weeks ago I posted the Summon-Dex Bestiary 3 Update Part 1. Today I’m present the remaining creature types from Bestiary 3, including Celestials, Fey, Elementals, Undead, and Fiends! This article will only highlight...
On this episode of Legend Lore, Luis and Loren take a look at the Second Edition’s sorcerer. Follow along as they break down the sorcerer class features, present their own sorcerer builds, answer some listener questions, discuss the feasibility...
Every week, Recall Knowledge recaps the Know Direction content of the past week, a preview of the Know Direction content of the week to come, and the director of operations, Ryan Costello, thoughts on the state of the network....
Since 2015, the DovahQueen has been taking your questions and giving advice to improve your games. Now the tables are turned in this DovahQueen series; Loren is asking the questions and a panel of guests answers. It’s time to...
Valiant GM and Paizo developer Luis Loza joins Ryan and Perram to talk about how they define their GMing style, and how that style defines their campaigns.
The last two posts of mine were a deep dive look at Starfinder’s armors and my attempt to carve out some new-ish design space. When I look back at the list I made almost two months ago, it would...
Over the years, the majority of my gaming experience has been as a GM. I have had to come up with so many answers to random questions and situations that I have lost count and can’t even recall all...
In episode 13 of Game Design Unboxed: Inspiration to Publication we talk with Zachary Connelly on his game LOTS: A Competitive Tower Building Game. Zach speaks about designing his game with his son in mind. Plus, mistakes he made...
In Pathfinder, D&D, and many other fantasy RPGs you get experience for killing things. Sometimes you get XP for the treasure you acquire (effectively doubling its impact as a reward). When you consider these rewards it is little...