There are two types of ability scores in Pathfinder: those you aren’t expected to act out at the table and those you might be expected to act out at the table. My patent-pending fitness program where players get bonuses...
“You’ve been on the road for 3 hours…I think. You’ve probably gone 5 miles? Umm…let’s just say you’re there, ok?” The specifics of time spent traveling, and the amount of distance traveled, is frequently more guess work than precise....
“You’re designing a geographically small but almost unrealistically varied area. (You somehow managed to explain why a Jungle could appear within a day’s travel)” – Litis Yes, well, sorta. I have avoided specific distances up to this point for...
Hey everyone, and welcome to Guidance! So two weeks ago I promised that my next blog entry would be about resonance. Well, last Monday I caught wind that Paizo was going to talk about resonance in an upcoming blog...
Here we go. The end. Click this link first. I’ve been doing a lot of Halo recently, but there’s still work to be done! I’ve covered most of the basic enemies in the original Halo trilogy, but there’s still...
Since everyone is talking about Pathfinder 2nd Edition playtest, lets take a moment to look at it from a game writing perspective. When PF2 releases, assuming that it’s similar to it’s current form, how will that change the way...
So recently Ryan and Perram asked the staff to share our thoughts on the playtest, which you can read here. Tonight I thought I’d revisit my original thoughts having explored the new rules a little deeper including a bit...
So, you wanna build your own world, eh? Great, what key elements do you want to see when you view it from space? Barren desert except for a single thriving oasis? I don’t think you understand how worlds work....
To help keep this series going, make sure you click here first. While doing research for this series, I realized that the original Halo trilogy has fewer enemies than I thought. This week, I keep the series going with...
Hi, my name is James and welcome to Code/Switch, today I want to talk about industrialization and its impact on Starfinder. This one’ll be a little shorter than most as this is more of an opinion piece rather than...