So recently Ryan and Perram asked the staff to share our thoughts on the playtest, which you can read here. Tonight I thought I’d revisit my original thoughts having explored the new rules a little deeper including a bit...
So, you wanna build your own world, eh? Great, what key elements do you want to see when you view it from space? Barren desert except for a single thriving oasis? I don’t think you understand how worlds work....
To help keep this series going, make sure you click here first. While doing research for this series, I realized that the original Halo trilogy has fewer enemies than I thought. This week, I keep the series going with...
Hi, my name is James and welcome to Code/Switch, today I want to talk about industrialization and its impact on Starfinder. This one’ll be a little shorter than most as this is more of an opinion piece rather than...
Anyone who listened to the first episode of Doomsplay, Know Direction’s Actual Play podcast of the Pathfinder Second Edition Playtest module Doomsday Dawn knows that things were running smoothly until Alex’s paladin was reduced to 0 hp. The new...
The 2nd Edition playtest is here, and we’re all still getting used to some of the new mechanics. Old habits die hard, and secret checks are easy to forget. Here’s a few ideas for how to make them easier...
I thought you said this desert was devoid of life? Aye, I did. So we are not going to encounter anything except possibly giant scorpions? Correct. Then what the bloody heck is a dwarven keep doing in this ravine?...
Hello everyone, and welcome to Guidance! Well, it’s as I promised last week—I’ve scurried out of the woodworks to give some of my thoughts on this new, big playtest thing that Paizo is currently doing. For more intel on...
Before you read this blog post, click on this link. Okay, now that the music is playing (or done) let’s move on. I never grew up with an Xbox, but I definitely knew about Halo. I had family and...
Last time on Craft (Adventure) we talked about how to create a memorable and effective single combat encounter with a BBEG or other nasty foe. This time, I’d like to take a look at building encounters where the PCs...