Monstrous Physique — Fox McCloud

As is my wont with this blog, I’m slowly statting up my childhood. This time around, I’m hopping back to 1997 to take a look at Star Fox 64 (Lylat Wars for you Europeans). This is a game I remember that I played with my cousins (as I had no Nintendo 64 myself at the time) and always was excited to watch these amazing space battle take place. Eventually, Fox, the hero of the series, made his way over to the Smash Bros. series and that’s where my memories of Fox were cemented. As a tribute to this wonderful fighter that loves to fight without items at destinations that are usually final, let’s take a look at Fox!

Fox McCloud                    CR 6
XP 2,400
N Medium humanoid (fox)
Init +5; Perception +31
hp 90
EAC 18; KAC 20
Fort +8, Ref +10, Will +5
Defensive Abilities reflector
Speed 50 ft.
Melee slam +13 (1d8+9)
Ranged blaster +16 (1d10+6 E)
Offensive Abilities fire fox
Str +3, Dex +5, Con +2, Int +1, Wis +0, Cha +2
Skills Acrobatics +13, Piloting +18
Languages Common
Environment any
Organization solitary or crew (Fox plus 1–3 members of the StarFox team)
Blaster (Ex) Fox’s blaster has a range of 60 feet.
Fire Fox (Ex) As a full action, Fox can charge in any direction, even vertically, and move through any creature’s space. Any creature Fox crosses in this way takes 2d6 points of fire damage. A successful DC 14 Reflex save halves this damage. If Fox ends his charge in the air, he falls to the ground immediately and ignores the first 50 feet of distance when determining falling damage.
Reflector (Ex) As an immediate action when targeted by a ranged attack, Fox can use his reflector to turn back the attack against his attacker. He gains a +4 bonus to EAC and KAC. If the attack misses, the attack is also turned back on the attacker and the attacker becomes the new target of the attack. The attack is calculated against this new target using the same attack roll against the appropriate AC.

Fox McCloud is an ace pilot from the far off Lylat system. He is also the leader of a band of adventurers-for-hire known as Star Fox. He and his group travel the system in their massive mother ship, the Great Fox, in a ceaseless pursuit of the evil scientist Andross. The Star Fox team make use of Arwings, high-performance spacecraft capable of traveling both through space and through the atmosphere of most planets. These ships’ exceptional balance of speed, power, and performance allow Fox and his allies to complete their missions with unmatched skill. Outside of his Arwing, Fox is a capable combatant, using his great speed to outmaneuver his foes. He is capable of drawing upon his inner power to dash across the battlefield, creating flames in his wake. He also makes use of his exceptional access to technology to aid him in combat. In particular, his reflector allows him to deflect attacks from even the most fearsome foes.

That’s it for this week! If you end up introducing Fox into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at