Monstrous Physique — Garuda (PF2E)

Hey, there! Luis, here! I’m continuing my series showcasing summons from the Final Fantasy series. This week is Garuda, a powerful creatures with ties to air and winds. Garuda is capable of producing powerful winds that can knock away her foes. Let’s have a look!

Garuda                           Creature 18
Unique, N, Large, Air, Esper, Humanoid
Perception +30; darkvision
Languages Auran, Common (can’t speak any language)
Skills Acrobatics +38, Athletics +31, Survival +31
Str +5, Dex +10, Con +9, Int +4, Wis +6 Cha +5

AC 42; Fort +28, Ref +33, Will +29
HP 335; Immunities air, controlled, death effects, doomed, unconscious; Resistances physical 10
Razor Plumes (aura, primal) 10 feet, 6d6 slashing damage (DC 35 basic Reflex save)

Speed 20 feet, fly 90 feet
Melee [one-action] claw +35 (reach 15 feet), Damage 3d12+20 slashing
Ranged [one-action] wind slash +33 (range increment 90 feet), Damage 3d10+17 slashing
Aerial Blast [two-actions] (air, evocation, primal) Garuda channels dangerous winds in a 30-foot emanation. The winds deal 15d6 bludgeoning damage (DC 40 basic Reflex save). Creatures that fail their saves are pushed back 10 feet (20 feet on a critical failure). Garuda can’t use Aerial Blast again for 1d4 rounds.
Downburst [two-actions] (air, evocation, primal) Garuda unleashes a blast of buffeting wind that deals 19d6 bludgeoning damage in a 60-foot cone (DC 37 basic Reflex save). Garuda can’t use Downburst again for 1d4 rounds.
Mistral Burst 
[three-actions] (air, conjuration, evocation, primal, teleportation) Garuda teleports to a location within 120 feet. All creatures in a line between her original location and destination are exposed to a slice of air that deals 19d6 slashing damage (DC 40 basic Reflex save). Garuda can’t use Mistral Burst again for 1d4 rounds.

The queen of storms, Garuda is a powerful being connected to the power of air. Though elegant of form and graceful in motion, the capricious and ruthless nature of this bloodthirsty being engenders mindless terror even amongst her devoted worshippers. Her wrath often erupts without warning, and descends upon her victims with unbridled fury. She is quick in combat, using her speed and ability to teleport to catch foes off guard. She does her best to keep her distance, unleashing blasts of wind with glee.

That’s it for this week! If you end up adding Garuda into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at