Welcome back to another installment of Burst of Insight. Two weeks ago we talked about my evolving impressions of the Pathfinder Playtest and I still have a lot of opinions and impressions I need to unpack. So, this week...
Where in the Pact Worlds did you get such a unique drill bit? Ahh, I see you have found my diamadon tooth. It is a one of a kind, you won’t find any that cuts better without using plasma!...
Welcome to Guidance! Today we’re back in the Playtest Ponderings as we talk a little bit about another topic that’s really been rocking the Playtesting world, healing. Players tend to have REALLY mixed feelings in regards to healing. Some...
HI, my name is James and welcome to Code/Switch, today I want to talk about travel. Back in August, I along with the KD crew went to Gencon. Alex and I drove in with a group of 2 other...
There are two types of ability scores in Pathfinder: those you aren’t expected to act out at the table and those you might be expected to act out at the table. My patent-pending fitness program where players get bonuses...
“You’ve been on the road for 3 hours…I think. You’ve probably gone 5 miles? Umm…let’s just say you’re there, ok?” The specifics of time spent traveling, and the amount of distance traveled, is frequently more guess work than precise....
“You’re designing a geographically small but almost unrealistically varied area. (You somehow managed to explain why a Jungle could appear within a day’s travel)” – Litis Yes, well, sorta. I have avoided specific distances up to this point for...
Hey everyone, and welcome to Guidance! So two weeks ago I promised that my next blog entry would be about resonance. Well, last Monday I caught wind that Paizo was going to talk about resonance in an upcoming blog...
Here we go. The end. Click this link first. I’ve been doing a lot of Halo recently, but there’s still work to be done! I’ve covered most of the basic enemies in the original Halo trilogy, but there’s still...
Since everyone is talking about Pathfinder 2nd Edition playtest, lets take a moment to look at it from a game writing perspective. When PF2 releases, assuming that it’s similar to it’s current form, how will that change the way...