Lets get back to talking about adventures in the general sense. One thing that occurred to me is how much the intersection of setting, genre, and theme affects the premise of your adventure. Between the four of them, they...
Sandboxes are all about the “freedom” that the PCs have to adventure, discover, and interact with a given environment entirely at their whim. It also includes adventures, encounters, and plots that the party just isn’t ready to handle yet....
In February I began what has turned into an irregular mini-series of inspirational prompts for GMs to use in their campaigns. This week I bring you the third installment of prompts, this time they’re less generally weird and more...
Hello Pathfinders! This week I’m pitching in to the Iconic Design blog to talk about one of my favorite builds, the kineticist healer! But not just any healer, this one specializes in also protecting their allies as a front-line...
I’m still on a big Spider-Man kick. (I just recently got 100% on my game!) When I was younger, my two favorite Spider-Man villains were the symbiotes. I already touched upon my favorite of the two, Venom, last week....
Hi, my name is James and welcome to Code/Switch, today I want to talk about disasters. No, not that time you tried to divide by zero, natural disasters. Hurricane Michael just tore through western Florida leaving ruin in its...
It’s uncommon that players want to save the town for any reason other than “It’s the right thing to do,” or “I’m getting paid.” Today, we look at how to write cities that player’s can really feel a part...
Hey everyone, and welcome to Guidance! Today I have a Pathfinder 1st Edition character build like I promised, but sadly I had to change the build I initially wanted to do at the last minute, hence the lateness. Basically,...
I played a lot of the latest Spider-Man game in the past few weeks. (My schedule says I’ve played more than I could probably spare, but what’s done is done.) The webhead is one of my favorite superheroes, but...
One of our jobs as GMs is to get and keep our players engaged in the adventure. Some GMs will argue that it’s as much on the players to come ready to engage as it is on the GM...