Hurk hurt. The dwarf struggled to his feet and adjusted his grip on his axe. His vision blurred slightly and his ears still rung from the staggering blow he’d received from the stone giant’s hammer. Hurk grimaced dodging left....
Greetings! There’s a big, exciting game out today! I hear it’s going to be a real smash. It will be quite the melee. An all out brawl. With the release of Super Smash Bros. Ultimate this week, I thought it would be only...
Hi, my names is James and welcome to Code/Switch. It’s good to be back from a much needed break, and today I want to talk business. I’m talking supply, demand, and the economics of churches in Golarion. Places of...
The always-open tables of Pathfinder Society are great for helping players get into games more accessibly, but a lot of that ease comes from limitations—limitations that are less prevalent in an Adventure Path. Today we look at ways to...
When looking at creating a sci-fi fantasy sandbox, take a loot at how you would accomplish the feel you want in traditional fantasy, and then try ways to adapt that to space. Thus, dwarven mines become an asteroid field...
The brawls never end here at Monstrous Physique! This week, I continue collecting my Smash Bros. characters and take a look at a much beloved character. I have good memories of the Mega Man series. It’s not one that...
Hero Points were formally introduced into Pathfinder as an optional rule in the Advanced Player’s Guide (obligatory shout out to the APG and all Pathfinder’s success as a system owes to it). On top of being codified as an...
Adventures are interesting in that the difficulty of the game is generally set by the author, then adjusted by the GM. After all, a GM is the arbiter at the table and can remove monsters, choose not to use...
A human, halfling, orc, and dire wolf walk into a druidic circle … which does the halfling eat first? Selected by druids, this eclectic bunch of rangers enforces the natural order, but how do they get along with each...