When I started this series discussing using the setting of Golarion with other rules systems it was because I was looking towards the campaign I’d like to run for my group and adapting a Pathfinder AP to another game...
Hey everyone, welcome back to Guidance! An especially warm welcome if you’re a nufriend of the Know Direction Network, because today’s build is especially glad to meet you! Today I’m sharing my build for Daxenrae, my sun-themed Starfinder Society...
Greetings! I can’t let go of Smash Bros. juuust yet. I needed to sneak in one more fighter into the blog before I let it go (for a while, at least). This time around, I’m choosing to stat up...
Perram surprised me with a gift certificate for a Hero Forge miniature for Christmas (thanks Perram!). I’ve been critical of the quality of Hero Forge miniatures in the past, but I do enjoy the service and am a repeat...
Hi, my name is James and welcome to Code/Switch. Today I took a suggestion from the #backer-chat section of our Discord! It was originally a question about immunity to non-lethal that shifted to elemental damage. Today, I’m going to...
Anytime we have new source material coming out, it’s inevitable that we’re going to want to use some of the new content. Today we look at some of the best ways to talk to your GM about incorporating unfamiliar...
In my sensors, indisposed In sectors, no one knows Hides the space, lies the snake The dark in my disgrace Boiling heat, crushing depths ‘Neath the black the sky looks dead Call my name through the void But I’ll...
In years past, I have spent hours trying to re-create the iconic dragoon class from the Final Fantasy series of video games. It’s always come up short: not enough damage, too many feats needed, not effective enough. I finally...
Hello! I’m still loving the latest Super Smash Bros., so my obsession becomes another Smash-related blog post. This time around I’m going with my favorite newcomer to the series (and my current main pick whenever I play the game)....
We’re picking up where we left off last installment, talking about how to craft your teasers to get your players in the right frame of mine. Speaking of last time… “PREVIOUSLY…” In a world where days or weeks pass...