John and Jason share their Top 5 Starfinder Playable Species and explain why they chose each. Turns out both use very different criteria in creating their lists! Listen Now!
Gear is a funny thing in a game like Pathfinder. I’ve spoken my peace about gear-focused progression before, so I’ll try not to repeat myself, but I do enjoy the general vibes of equipment being important. Be it in...
In episode 51 of Game Design Unboxed: Inspiration to Publication we talk with Marge Rosen about her card game Pirate Party: Women of the High Seas. A card game loosely based on the mechanics of Rummy that took on...
Every week, Now You Know recaps the Know Direction content of the past week, previews the Know Direction content of the week to come, and shares the thoughts on the state of the network from the director of operations,...
We reflect back on our four plus years of gaming together. Hi Stephen! Listen Now!(mp3) The GM is Ron Lundeen, an employee of Wizards of the Coast, whose opinions are his own.
“The modern nations of the Impossible Lands are inextricably defined by the legacy of their pasts and the monuments to progress they’ve made in the face of uncertain futures. Though independent from one another and often in competition or...
John chatted with Critical Hit Cookies owner Karee Vogrin about baking for gamers as well as marathon sessions with the Order of the Amber Die. Listen Now!(mp3)
Every week, Now You Know recaps the Know Direction content of the past week, previews the Know Direction content of the week to come, and shares the thoughts on the state of the network from the director of operations,...
Ryan and Jason look at how visuals help bring roleplaying game sourcebooks to life, outline what makes a good art order, and discuss some of the surprising challenges involved in ordering art for Power Rangers, G.I. JOE, Transformers, and...
John and Jason share their Top 5 Starfinder Adventures and explain why each of them made the cut. Spoiler: Their lists are completely different! Listen Now!