In episode 57 of Game Design Unboxed: Inspiration to Publication we talk with Chris O’Neill about both his game Mazes and the RPG system he designed for the game called Polymorph. Chris spent years creating a new system based...
Every week, director of operations Ryan Costello shares his thoughts on the state of the network, recaps the Know Direction content of the past week, and previews the Know Direction content of the week to come. Going to keep this...
“Golarion is a world of magic, mystery, and ancient treasures. Perhaps no mortal or immortal creature collects these three elements together quite as often or magnificently as Golarion’s mighty dragons. Incredibly long-lived, physically and magically powerful, and inherently compelled...
What happened at last weekend’s Renegade Con Virtual 2023? Ryan and Jason cover the Renegade Con news, focusing on the Essence20 products, of course, but giving some time to the many, many, MANY (many) other games Renegade announced. Listen...
John and Jason discuss how Starfinder compares to other D20 systems and what resources they recommend for those getting started with Starfinder. Listen Now!
Whether you’re a game master, a player, or a designer, at some point you needed to learn the ins and outs of a new system. Recently, I wrote about learning games by writing adventures. That helped me with my...
In episode 56 of Game Design Unboxed: Inspiration to Publication we talk with Heather O’Neill about her first solo design Meeple Party. What started out as a logic puzzle for your brain quickly got themed around hosting a party...
Every week, director of operations Ryan Costello shares his thoughts on the state of the network, recaps the Know Direction content of the past week, and previews the Know Direction content of the week to come. The latest Renegade Con...