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    03 March

    Wandering Monsters — Beneath the Mysterious Inn

    Written by Luis Loza
    This week’s Wandering Monsters lead us below the fantasy classic of the inn. Last week, we paid a visit to an inn hiding dark secrets. Today, we continue our exploration of the peculiar place, traveling through the trapdoor in...
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    Wandering Monsters Leave a Comment
    02 March

    Behind the Screens – The Social Contract

    Written by Anthony Li
    The “Social Contract” is a term that’s often bandied about in discussions about group dynamics and roleplaying games. As a GM, it’s important to understand what a the Social Contract is and how it affects you, your players, and your...
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    Behind the Screens, the Social Contract Articles, Behind the Screens Leave a Comment
    02 March

    How to Wizard Good – Private Sanctuary 300

    Written by Admin Istrator
    Alex and Perram get together to talk about how to get the most out of your spellcasters.
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    Alex Augunas, Char-op, Jefferson Jay Thacker, Pathfinder, Perram, Private Sanctuary, Spellcaster, spells, Wizard Private Sanctuary 3 Comments
    01 March

    Keyword Design – “Bubbles”

    Written by Ryan Costello
    In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word was suggested by Nick V. Nick V gave me a great list...
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    Keyword Design 3 Comments
    28 February

    Is Dominating a Murderer Evil? Pt 1.

    Written by James Ballod
    Whether you’re conscious of it or not; every opinion, every judgment, every action you make is in accordance with a set of personal beliefs. Things are bad, good, or neutral depending on how they appear in your context of...
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    Alignment, code, Codeswitch, enchantment, evil, Pathfinder, rpg, shooting kinds maybe?, spells, switch Code Switch Leave a Comment
    27 February

    Iconic Design: The Skillful Fighter

    Written by Alex Augunas
    In Pathfinder, fighters are commonly thought of as, “The big, dumb, meat shield.” And those people who think that aren’t wrong—the fighter DOES have itself kind of stuck in a specific flavor of gameplay, and that isn’t necessarily great...
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    Iconic Design 3 Comments
    24 February

    Monstrous Physique — Chocobo

    Written by Luis Loza
    When talking about RPGs, a lot of people jump to video games. From basic RPGs to strategy RPGs and everything in between, video games have probably covered it. If you asked someone what the seminal video game RPG was,...
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    Monstrous Physique 2 Comments
    23 February

    Inspire Confidence – A New GM’s Guide, Part 3: Creating Fun NPCs

    Written by Monica Marlowe
    I know I said I was going to write about creating monsters again, but I had the opportunity to hang out with the fine folks at the Pathfinder Society of Bloomington, Indiana this past weekend and I’d rather write...
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    Inspire Confidence Leave a Comment
    22 February

    Third Party People – Purple Duck Games

    Written by Ryan Costello
    Third Party People is a twice monthly series on the people behind the third party publishers that innovate new options for the Pathfinder Roleplaying game, and provide hungry young freelancers a venue for their creations. Today I speak with...
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    Third Party Publisher Third Party People 1 Comment
    21 February

    Burst of Insight–Plot Like a Villain, part two

    Written by Andrew Marlowe
    Two weeks ago I introduced you to two of the most fearsome villains any of my characters have had to face and talked about the importance of a villain’s backstory. This week I’d like to discuss the purpose of...
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    Burst of Insight Leave a Comment
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