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16 February

Know Direction 151 – Play by Post

Written by Jefferson Thacker
One of Pathfinder Society’s online Venture-Lieutenants, Hilary Moon Murphy, joins us to explain the unique roleplaying opportunities inherent in an often overlooked play style for Pathfinder: play by post.
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Hilary Moon Murphy, Jefferson Jay Thacker, Pathfinder, Pathfinder Society, Perram, Play By Post, Ryan Costello Know Direction Audio, Know Direction Video 1 Comment
15 February

Keyword Design – “Rebel”

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word was suggested by Jordan. Rebel is a great word, ripe for inspiration. It’s...
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Keyword Design 2 Comments
14 February

Rethink your Inventory.

Written by James Ballod
Your enjoyment in an RPG like Pathfinder is contingent on your ability to grasp the setting and the events happening in it, that’s even before you decide if you like it. If you don’t have a frame of reference...
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alchemy, code, Codeswitch, fire, game, gin & tonics, items, molotov, Pathfinder, rpg, switch Code Switch Leave a Comment
13 February

Iconic Design: Scrapper Rat

Written by Alex Augunas
With Starfinder on the horizon (plus the excellent writing in Blood of the Beast), I’ve found myself with a bit of a soft spot for ratfolk recently. With this in mind, I thought that it would be fun to...
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Iconic Design 1 Comment
10 February

Monstrous Physique — Jackalope

Written by Luis Loza
Tales speak of a horrid creature that can gore the legs of a hunter without stove pipes on his legs. The beasts can sing tenor and mate as fast as a flash of lightning. I speak, of course, of...
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Monstrous Physique 1 Comment
09 February

Inspire Confidence – A New GM’s Guide, Part 2: Creatures & Monsters

Written by Monica Marlowe
Monsters are the heart and soul of adventure role playing games – you have to have something to challenge your players. Without monsters, you’re playing board games. Sometimes they’re people and then we can call them Non-Player Characters (NPC),...
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Inspire Confidence Leave a Comment
08 February

Third Party People – Rite Publishing

Written by Ryan Costello
Third Party People is a twice monthly series on the people behind the third party publishers that innovate new options for the Pathfinder Roleplaying game, and provide hungry young freelancers a venue for their creations. Today we speak with...
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Third Party People Leave a Comment
07 February

Burst of Insight-Plot like a Villain, part one.

Written by Andrew Marlowe
Whether you’re running a running a campaign or writing an adventure for publication you need to provide your players with memorable antagonists. Dangerous foes who challenge the players, inspire anger and a bit of fear as they thwart the...
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Articles, Burst of Insight Leave a Comment
06 February

Guidance—Design 101: Marketability, the Freelancer’s Ambrosia

Written by Alex Augunas
Pathfinder and its predecessor, Dungeons & Dragons, have a very strange history with professionalism in terms of writing. Our community has always turned to major, 1st-Party Publishers (“1PP”) for its content, but in the back of the community’s mind...
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Design 101 Guidance Leave a Comment
03 February

Wandering Monsters — Hidden Cove

Written by Luis Loza
We wander out of the forest and to the beach on this week’s Wandering Monsters. While this week’s map doesn’t have a direct connection to the previous two, it isn’t too much work to get the maps connected. Forest...
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Wandering Monsters Leave a Comment
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

Featuring a staff of RPG enthusiasts and writers who have worked on all the games we cover.

Check back every day for more great podcast and blog gaming content.