The “Social Contract” is a term that’s often bandied about in discussions about group dynamics and roleplaying games. As a GM, it’s important to understand what a the Social Contract is and how it affects you, your players, and your...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word was suggested by Nick V. Nick V gave me a great list...
Whether you’re conscious of it or not; every opinion, every judgment, every action you make is in accordance with a set of personal beliefs. Things are bad, good, or neutral depending on how they appear in your context of...
In Pathfinder, fighters are commonly thought of as, “The big, dumb, meat shield.” And those people who think that aren’t wrong—the fighter DOES have itself kind of stuck in a specific flavor of gameplay, and that isn’t necessarily great...
When talking about RPGs, a lot of people jump to video games. From basic RPGs to strategy RPGs and everything in between, video games have probably covered it. If you asked someone what the seminal video game RPG was,...
I know I said I was going to write about creating monsters again, but I had the opportunity to hang out with the fine folks at the Pathfinder Society of Bloomington, Indiana this past weekend and I’d rather write...
Third Party People is a twice monthly series on the people behind the third party publishers that innovate new options for the Pathfinder Roleplaying game, and provide hungry young freelancers a venue for their creations. Today I speak with...
Two weeks ago I introduced you to two of the most fearsome villains any of my characters have had to face and talked about the importance of a villain’s backstory. This week I’d like to discuss the purpose of...
Welcome back to Part 2 of an indefinitely-numbered series on being a freelancer! Last time, I very generally went over marketability as a Pathfinder RPG freelancer, and touched on the three important qualities that you need to be a...