As many of you know, I’m a fan of the non-human races. My logic is simple—I’m a human 24 hours a day, 7 days a week in the real world. I legitimately like being human, mind you, but during...
This week, we continue our romp through iconic locales with a look at one of the most mysterious and mystifying places of all, the mage’s tower. Wizards and mages are a staple of high fantasy and a lot of...
Annnd I’m back! This week I thought I might present a bit of an introspective offering. There’s an oft repeated axiom out there that goes a little bit like this, “Do what you love and you’ll never work a day...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “key” as suggested by Caroline. First of all, we must all...
Dying sucks. I had the misfortune last week of kicking the bucket at a Pathfinder Society Table, and I barely survived our latest session in our Reign of Winter game. All of this death surrounding me started to make...
So I was sitting at Redcaps Corner for PFS on Tuesday, and my three-man party consisted of myself (a flying blade / weapon master swashbuckler) and two magi. Naturally, everything died. However, it really got me thinking about the...
“The world could always use more heroes…” It’s what can be considered the main motto of the super-popular game Overwatch. I’ve been playing a lot of Overwatch, well, since it came out last year, actually! It’s one of my...
In the last 2 weeks the gaming industry has seen a couple of polarizing situations regarding representation and treatment of under represented creators, in this case women. Please note there are several links in this blog that lead to...
Every GM has experienced a time when players zigged and the GM needed them to zag. Today, we discuss ways to help keep the players wanting to dance to the GM’s drum.
As promised this week we’ll talk about race and class in a Maze-based campaign, but not as I originally anticipated. Originally, I thought I’d be presenting a gestalt class-race rules-set instead I’m going to talk about pre-generated player characters....