Every GM and player has encountered their fair share of rules lawyers. In this week’s DDQ, we’re going to explore some productive ways of engaging yours when the game starts getting derailed.
I’ve been writing about the Maze for a few weeks now and thought I’d take a short break and talk about running a game that requires much less prep. Guerilla Gaming In the summer of 1983, I was introduced...
Pathfinder—an incredible cocktail of rules dating well over 30 years. Rules in Pathfinder come from all over the place, and as a result it is very easy to forget them. Today, I thought it might be fun for me...
We are keeping things classy this week. Adventurers at put on airs one point or another, or at the very least, end up dealing with those that do. Nobles are a staple for fantasy adventurers be they heroes or...
Variety is truly the dice of life. Unless of course that variety throws a wrench into your carefully crafted Game Mastering. Players aren’t the only factors that can take your game completely off the rails. Because the best laid plans...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “Commute” as suggested by Quo. As the meme mentions, long journeys...
Hi, my name is James and welcome to Code/Switch where I over-analyze facets of RPG settings and mechanics. Today I want to talk about the prevalence of globalization in Golarion and the theoretical viability of that globalization. I know...
So if you’re in the know, this past rotation for Pathfinder Society conventions offered ratfolk boons to GMs, and I was lucky enough to get to GM at a convention while the boons were being offered. (Shout out to...
Bestiary 6 has been let loose onto unsuspecting tables and with it comes one of my favorite new additions to the endless list of monsters: entothropes! I’ve always been a big fan of lycanthropes ever since Diablo 2’s druid...