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01 September

Monstrous Physique — Pikachu

Written by Luis Loza
I’m back it at it again with the pocket monsters. You may remember my previous Pokémon entry in celebration of the game’s latest release. This time, I made sure the most famous Pokémon had the share of the spotlight....
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smash bros Monstrous Physique Leave a Comment
31 August

Behind the Screens – Player Engagement

Written by Anthony Li
Sooner or later, every GM will be faced with a kind of question that brings their gaming session to a screeching halt. They sound something like this: “Where are we, again?” “Wait… What’s going on?” “Remind me… Who are...
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Behind the Screens Articles, Behind the Screens Leave a Comment
30 August

Keyword Design: Apprehend

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “apprehend” as suggested by Quo. Today’s keyword immediately reminded me of...
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Pathfinder, Vigilante Keyword Design 1 Comment
29 August

Soon…

Written by Jefferson Thacker
Know Direction: Beyond
  We’ve got some exciting plans in the works. Some would say… stellar.
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Know Direction, Know Direction: Beyond, Podcast, Starfinder News Leave a Comment
29 August

Gen Con 2017 004 – Starfinder – The Digital Tools Horizon

Written by Jefferson Thacker
Gen Con 2017 Seminar Series
What does the digital destiny of Starfinder look like? Leading companies answer your questions & outline their visions of the future!
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Benjamin Loomes, D20Pro, Gen Con, Gen Con 2017, Hero Lab, Lone Wolf Development, Owen KC Stephens, Rob Bowes, Seminar, Syrinscape, Virtual Tabletop Convention Specials 1 Comment
28 August

Code/Switch – Creative Consistency

Written by James Ballod
Hello, my name is James and welcome to Code/Switch. Today I want to talk about the consistency of rules in fictional settings. By rules I don’t necessarily mean nitty-gritty mechanics, but I do mean predictability and the ability to...
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code, Codeswitch, consistency, game, good gm, jets, of, Pathfinder, ravens, rpg, Starfinder, switch, thrones, travel, with, worldbuilding Code Switch Leave a Comment
28 August

Guidance — Gibbering Mouth: 5 Starfinder “Boons” and a “Bust”!

Written by Alex Augunas
Hey everyone! Sorry for disappearing last Monday; I was still at Gen Con 50 at the time. (James and I drove home last Monday, and I didn’t have time to get an article up.) By now I’m sure you’ve...
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Booms and a Bust Guidance Leave a Comment
26 August

Gen Con 2017 003 – Designing Better Adventures

Written by Jefferson Thacker
Gen Con 2017 Seminar Series
Whether you’re interested in writing adventures for publication, or just want to create memorable adventures for your home game, come learn the secrets of good adventure design from Paizo’s master adventure designers. We’ll talk about plotting, encounter creation, the...
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Gen Con, Gen Con 2017, Paizo, Seminar Convention Specials Leave a Comment
25 August

Monstrous Physique — Flying Bison

Written by Luis Loza
I’m a big fan of Avatar: The Last Airbender and its sequel series, The Legend of Korra. In addition to being well-written series with lots great characters and amazing action, they also feature a lot of interesting creatures. Some...
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Monstrous Physique Leave a Comment
25 August

Gen Con 2017 002 – Making Your First Starfinder Character

Written by Jefferson Thacker
Gen Con 2017 Seminar Series
Just got the Starfinder Core Rulebook & are unsure where to start? Join in a workshop with Paizo developers where they discuss character choices & how to create an effective Starfinder hero. Seminar recorded at Gen Con 2017, presented...
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Gen Con, Gen Con 2017, Paizo, Seminar, Starfinder Convention Specials Leave a Comment
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

Featuring a staff of RPG enthusiasts and writers who have worked on all the games we cover.

Check back every day for more great podcast and blog gaming content.