Gen Con 50 is just around the corner so I thought we would talk game prep. Whether you are running at the convention or not these simple tips can help you get your game ready. Obviously, you’ll want to...
This is largely a friendly invasion and Luis will be back. Seriously, I promise. In the meantime, I thought it would be fun to break out my new copy of the Genius Guide to the Talented Bestiary from Rogue...
For most game companies, a steady release of product is usually taken as a good sign. Regular game support with new product means regular sales means company longevity which means that the game they put out continues to exist. Which continues...
Hi, my name is James and welcome to Code/Switch where today we’ll be continuing our devilish lesson about fiends! This is the second part of a two part article, if you haven’t read part 1, click here to get caught...
If you’ve been following the Know Direction blog scene for the past few months (and if you haven’t, why aren’t you?!), you’ll likely know that we have a blog called Code Switch, and its author, James Ballod, is an...
Any time is a good time to fight, but the best time to fight is when you’re being paid for it! This week we’re taking a trip into the arena. Any adventurer worth her salt eventually says something wrong...
Starfinder is almost upon us! Find out what you need to know before it launches to be ready to play. Jason Keeley and Own KC Stephens from Paizo’s Starfinder team will join us to guide us to the right...
Somewhere in the vast internet space of Facebook, someone asked a question about how to handle their young family member who likes to kill all the things, regardless of their place in the story – apparently including tavern patrons...
Do you run your game in a sandbox or does your story run on rails? Today, we shine a light on some of the struggles of both GMing styles and look at some ways to get the best of...
At this point, it should be no secret I like house rules and variations on a game’s typical mechanics. Whether it’s Pathfinder or another RPG I just like tinkering. Effective house rules and variants should improve the play experience...