Monster Hunter World is out! It’s my first foray into the series and I’m having a great time with the game so far. It’s a great action game and really sells on the feeling of fighting an enormous monster....
My Medieval Literature professor once told my class that the medieval audiences enjoyed new and innovative retelling of the same tales. As far as I can tell, not much has changed in the last 600+ years. There are dozens...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “Cunning” as suggested by Aaron. Here’s a confession: I haven’t been...
Sometimes you need a weird idea to get through a momentary GM block. Here are eight several prompts to spark your imagination. Some are novel, some cliché any or all of them might give you some fun ideas. Working for...
OH MAN! EAGLES ARE SUPERBOWL CHAMPIONS! Sorry. I’m not a big football fan, but I AM a Philadelphian, and when our team is in the big game and casts off the shackles of a 52-year long win drought, you’re...
We are easing back into Geek Together’s new format. Part 1 features an interview with Jordan Cosgwell, a DOTA Geek whose cultural blindspots fascinate Ryan. Part 2 features the return of Cathy, talking about our recent Nightmare game night. Featuring Catherine...
Growing up (as a 90’s kid!), I encountered a number of book series, such as the Harry Potter series, Goosebumps, and others. The most ubiquitous of these series was Animorphs. It seemed no matter where I went, be it...
The following situation emerged shortly into a session run by my friend and first time GM Amelie (pronounced Emily, despite what your eyes might tell you): After killing a monster that ambushed us in a room with cavernous cracks...
What does 2018 bring for Pathfinder and Starfinder? How has the success of Starfinder gone? More comics?! Paizo’s Erik Mona joins us to talk about the future of Paizo.
Death happens. Sometimes characters die, and it’s rarely enjoyed by anyone. Today, we’re going to try to find a way to kill a PC that the controlling-player is actually pretty okay with.