The three-action system has been one of the most incredible features of Pathfinder Second Edition. It adds a new level of tactical depth that gives our favorite game that true mark of good design: easy to learn, but difficult...
During the pandemic I’ve seen more and more memes of lists some with commentary and some without. Recently, one of my friends posted 10 RPGs that had influenced them. I nearly posted my list on social media then stopped...
John and Ron talk about equipment and item levels in Starfinder. They touch upon design issues for game balance, different ways loot can be handled by GMs, and why there are distinctly separate economies between player equipment and starship...
Every week, Recall Knowledge recaps the Know Direction content of the past week, a preview of the Know Direction content of the week to come, and the director of operations, Ryan Costello, thoughts on the state of the network....
I’m a big fan of Avatar: The Last Airbender and its sequel series, The Legend of Korra. I’m currently watching through ATLA again while stuck at home and I’ve been thinking about giving the series some stat block love, so I looked...
I’ve been wanting to showcase some artists and their art for a while. Sometimes we look to our artists for joy, entertainment and other times for memorialization or social commentary. They inspire and sometimes they teach. They bring to...
I had the chance to chat with Amanda Hamon, an ENnie Award-winning freelance RPG writer, designer, developer and editor who co-created the Starfinder roleplaying game and currently is Managing Developer for Starfinder at Paizo! We talked about how she...
Hello, wonderful readers! One thing I’ve always enjoyed was the universe of World of Warcraft. Sure, it’s super trope heavy and the in-game story has always been very broad-strokes in order to appeal to the widest possible audience, but...