Hi, my name is James and welcome to Code/Switch where I over-analyze facets of RPG settings and mechanics. Today I want to talk about the prevalence of globalization in Golarion and the theoretical viability of that globalization. I know...
So if you’re in the know, this past rotation for Pathfinder Society conventions offered ratfolk boons to GMs, and I was lucky enough to get to GM at a convention while the boons were being offered. (Shout out to...
Bestiary 6 has been let loose onto unsuspecting tables and with it comes one of my favorite new additions to the endless list of monsters: entothropes! I’ve always been a big fan of lycanthropes ever since Diablo 2’s druid...
Since 2014 the hashtag #notallmen began popping up, sometimes from frustrated individuals who are upset that men are lumped together, sometimes ironically from individuals who are tired of being the subject of systemic power imbalance, and all sorts of...
About a month ago, I promised we’d return to take another look at the Magic of The Maze. At the time, I thought I would be combining bits of different optional rules to make a whole new magic system...
As many of you know, I’m a fan of the non-human races. My logic is simple—I’m a human 24 hours a day, 7 days a week in the real world. I legitimately like being human, mind you, but during...
This week, we continue our romp through iconic locales with a look at one of the most mysterious and mystifying places of all, the mage’s tower. Wizards and mages are a staple of high fantasy and a lot of...
Annnd I’m back! This week I thought I might present a bit of an introspective offering. There’s an oft repeated axiom out there that goes a little bit like this, “Do what you love and you’ll never work a day...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “key” as suggested by Caroline. First of all, we must all...