Welcome back to Groundbreaking! Last week, we covered a lot of ground laying the foundation of our mountain basin and describing the four distinct areas that surround our extinct volcano. This week, I wanted to detail the caldera more....
Hi, my name is James and welcome to Code/Switch. Today I want to talk about housing, ya know, where you rest your head. My wife and I recently bought a house at great personal expense and erosion of...
Hello, and welcome back to Guidance! Last week we talked a bit about design as a product of need, and so today we’re going to take the problem we’ve identified (armored solarians aren’t good enough at defense) and our...
Last week I saw Ready Player One and one of the notable inclusions to the movie was an enormous robot from a number of people’s childhoods. While this could be a number of different robots, I’m referring to the...
In a world full of dragons, trolls, and faeries the most important creatures are the Player Characters, without PCs we have no reason to play RPGs. How do we help our player create fun to play PCs though? If...
The first step in any adventure writing is to come up with an idea. In a professional setting, you are occasionally lucky enough to have a developer who can provide an outline to spark your creativity. For home games,...
So yesterday, I went out and watched Ready Player One. For what it’s worth, I really enjoyed the movie. For me, it hit most of the right beats even if the exact scenes, pop culture nods, and situations the...
Hello friends, old and new. My name is Randal, and I will be your host for this blog. As any homebrew GM, I am constantly making up new locations, people, and plots on the fly. Quite often, these are...
Hey everyone, welcome to Guidance! I’m Alexander Augunas, the Everyman Gamer, and today I’m back for another installment of designer water cooler. So, how often does this happen to you? You’re the GM of a game, and prior to...
SEATTLE, WASHINGTON (April 1, 2018): Today, Wizards of the Coast (WotC) announced the return of a classic edition that “has been off the shelf for too long,” says new head of archived content Annie O’Moss. “We have had great...