What happens when your initial concept or description of something doesn’t jive with the actual idea you choose to develop? You go with the better idea while improvising a retcon, including reasons for the disparity, or simply saying “oops!”...
Welcome to Guidance! Last week I said I was going to do an Iconic Design this week, a pirate build for Starfinder. Well, sad to say that isn’t happening. You see, I went to Disney World at the end...
I’m a fan of spooky things. Scary games, scary movies, scary unsolved mysteries that keep me up at night while I ponder just what might have happened. They’re great! It’s part of the reason I like monsters as much...
Foreshadowing is a very important element in narratives, and the same goes for storytelling through adventures. It helps the players and their PCs know what to expect, gives them hints about future encounters, helps set the tone of the...
Have you ever wanted to see a bear with a duck bill? A hamster with a scorpion tail? Have you considered replacing your arms with wings? Just like any major purchase, you should try it before you buy it!...
Welcome back to Burst of Insight, lately, I’ve been talking about running blockbuster games but this week I’d like to shift gears and talk about some of the games I’m currently apart of (or have been in relatively recently)...
Welcome to Iconic Design! So the final hardcover product for Pathfinder 1st Edition has been unleashed, so now we gotta figure out what we’re going to do with it? No, seriously, we got maybe a month before everyone’s eyes...
I’m back to making monsters this week and since I missed a Starfinder creature last week, I’m doing one now. My previous krogan write-up has left me wanting to keep working with the species of Mass Effect. As I...
GM like a PM is a new, three-part series that introduces Project Management concepts to RPGs to facilitate our job as Game Masters. The first installment is about using Standard Operating Procedures to speed up play and avoid the...
Everyone comes to the table with different roleplaying ability. For some players, staying in character is a natural skill. Today we look at how we can help other roleplayers do more in character.