Hey there! In case it’s not completely obvious, I’m a big fan of the Smash Bros. series. In fact, I’ve done many character from the series for this very blog! Well, with the recent announcement of a new fighter joining the game’s roster, I wanted to draw from the Smash well once more and provide you another great fighter. This time around, I chose to stat up what I consider to be one of the most iconic characters in the entire series. While the F-Zero games have a significant following in their own right, I don’t think that the character of Captain Falcon would have achieved the popularity he currently holds without the Smash Bros. series. He’s a strong and agile fighter in the game with many iconic moves, including his unforgettable Falcon Punch. Let’s take a look at Captain Falcon!
Captain Falcon Creature 6
LN, Medium, Humanoid
Perception +14
Languages Common
Skills Acrobatics +15, Athletics+15, Diplomacy +13, Piloting Lore +11, Society +13, Survival +13
Str +4, Dex +5, Con +2, Int +1, Wis +0, Cha +2
AC 23; Fort +14, Ref +17, Will +11
HP 110
Speed 35 feet
Melee [one-action] foot +17, Damage 2d8+9 bludgeoning
Melee [one-action] fist+15 (agile), Damage 2d6+8 bludgeoning
Falcon Dive [two-actions] (flourish) Captain Falcon leaps up into the air, automatically succeeding at a High Jump up to a height of 35 feet. He can attempt an Athletics check to Grapple a creature at any point during the movement. If he succeeds at his check to Grapple, the target takes 4d6 fire damage (8d6 on a critical success to Grapple) and the target falls to the ground, landing prone, but does not take damage for falling. Whether or not he attempts to Grapple Captain Falcon then lands safely on the ground.
Falcon Kick [two-actions] (flourish) Captain Falcon Strides in a straight line and makes a foot Strike at any point during the movement. On a critical hit, the target takes 1d4 persistent fire damage. He can move through other creatures’ spaces during this movement, but cannot end his movement in a creature’s space as normal.
Falcon Punch [three-actions] Captain Falcon charges up with power and then unleashes a devastating punch. He makes a fist Strike. If the Strike hits, he gets a critical hit and the target is pushed back 5 feet and knocked prone. If he rolls a critical hit, his attack also gains the deadly d10 trait and the target is pushed back 10 feet and knocked prone. Whether or not he hits, Captain Falcon becomes stunned 1 and flat-footed until the start of his next turn.
Raptor Boost [two-actions] (flourish) Captain Falcon Strides in a straight line and makes a fist Strike at any point during the movement. On a hit, the target is also knocked prone. On a critical hit, the target is knocked prone and takes 1d4 persistent fire damage. He immediately stops moving after making the Strike.
Captain Falcon is a skilled F-Zero pilot and resourceful, intergalactic bounty hunter. All that’s known of his past is that he hails from Port Town. Captain Falcon had built a reputation as one of the best bounty hunters in the galaxy, one that has earned him many enemies. Falcon joined F-Zero, desiring to fuel his competitive drive, with his own ship, the Blue Falcon. His beloved ship has won him many races, earning fame and fortune as on of F-Zero’s greatest pilots. His incredible athleticism and never-say-die attitude make him the pilot to turn to in times of trouble.
That’s it for this week! If you end up introducing Captain Falcon into your game or you have any request for a future Monstrous Physique, please drop me a line at KnowDirection@hotmail.com.