Monstrous Physique — Mario (PF2E)

Hey, there! Last week, we took at the King of Koopas, Bowser. It wouldn’t be fair to leave him rampaging across the Mushroom Kingdom uncontested, so I had to bring in a hero to put a stop to him. There’s no better or more classic hero than the jump man himself, Mario. Let’s take a look!

Mario                            Creature 6
NG, Medium, Humanoid
Perception +14
Languages Common
Skills Acrobatics +15, Athletics+15, Diplomacy +13, Intimidation +13, Plumbing Lore +11
Str +4, Dex +6, Con +2, Int +0, Wis +0, Cha +2

AC 23; Fort +14, Ref +17, Will +11
HP 95

Speed 25 feet
Melee [one-action] foot +17, Damage 2d8+9 bludgeoning
Melee [one-action] fist+15 (agile), Damage 2d6+8 bludgeoning
Ranged [one-action] fireball +15 (range 30 feet), Damage 2d6+8 fire
FLUDD [three-action] Mario uses the pack on his back to spray a torrent of water. He shoots water in a 30-foot line. All creatures in the line must attempt a DC 21 Reflex save.
Critical Success The creature is unaffected.
Success The creature is pushed back 5.
Failure The creature takes full damage and is pushed back 10 feet and knocked prone.
Critical Failure The creature takes double damage and is back 10 feet, knocked prone, and takes 2d6 bludgeoning damage.
Great Jumper When Mario Leaps, he can move up to 30 feet horizontally or 20 feet vertically. Mario treats all falls as 60 feet shorter.
Power Jump 
[two-actions] Mario attempts to jump on the head of a creature within 10 feet. He makes a Strike with a +17 bonus. On a hit, he deals 2d8+9 bludgeoning damage and the creature is knocked prone. Mario lands in a space adjacent to the target.
Super Jump Punch [three-actions] Mario leaps up into the air, fist held high. He Leaps up to 20 feet horizontally and 30 feet vertically and makes a fist Strike against a single creature anywhere along his path while he Leaps. If the Strike hits, the creature becomes stunned 1 (or stunned 2 on a critical hit). If the target was flying, the target falls 30 feet.

Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. He is a man with a knack for saving the day and a love for cake. While he’s best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 35 years of gaming; he long ago swapped the colors of his shirt and overalls.

That’s it for this week! If you end up introducing Mario into your game or you have any request for a future Monstrous Physique, please drop me a line at

Luis Loza

Luis Loza is a developer at Paizo, working on the Pathfinder Lost Omens line and formerly on Campaign Setting and Player Companion lines. He's done freelance for Paizo Inc, Legendary Games, Rogue Genius Games, and more third-party publishers. His hobbies include gaming both tabletop and video, making jokes, obsessing over time travel, taking naps with Nova his cat, and walks with his wife. He is eternally plagued with a hunger for tacos. Consider checking his material on his Patreon at