Hi, my name is James and welcome to Code/Switch. Last week we spoke about how Paizo can integrate ideas used in free-to-play games to Pathfinder for the good of all! We discussed offering continuing support and bonuses to older...
Hi, my name is James and welcome to Code/Switch. I have a dirty open-secret that I’m going to air, I’ve by and large stopped plating Pathfinder. I’m about to run my final session of Skulls & Shackles and I...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about atmosphere in space. The vast expanses of space in general have too few atoms in them to have anything like an atmosphere, but atmosphere...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about magic. Magic is pretty powerful; it can move mountains, summon extraplanar beings, bring the dead back to life, and even make you look like...
EDIT 3/29/2018: Before you read this, I goofed up a bit. I creatively misread how the spell in question works. Feel free to pick it apart, but just replace the spell with actual material exchange and it’ll be just...
Hi, my name is James and welcome to Code/Switch. Today I’m going to finish the “Science of Dying in Space Trilogy” (Click for the First and Second parts). For the finale we’re going to discuss sound in space, and...
Hi, my name is James and welcome to Code/Switch. Today I want to continue talking about science in space. Last Code/Switch we learned that ramming things with your super-cool space ship just results in heart-(andeverythingelse)-break. This week I...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about collisions, more specifically collisions in space. While trawling the Know Direction Discord Server I got into a conversation about the realism of space combat...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about an attribute. Not cunning, guile, or bravery, I’m talking 3D6 drop the lowest attribute. The attribute in question is Charisma and I want to...
Hi, my name is James and welcome to Code/Switch. To start of 2018, I wanted to do something a little different. I was inspired by the game site Polygons way of doing the typical “Game of the Year” schpeal....