Join us Halloween Eve for a monster bash, talking monster (and NPC) making with Pathfinder developper Patrick Renee. Then, in our second segment, Ryan and Perram use the new monster design rules to bring some Halloween horrors to life!
Welcome back to Groundbreaking with me, your host, Randal! It is almost Halloween, and I (and my wife) took our kids recently to a pumpkin festival a couple of weeks ago, and I have been thinking about how I...
By Jacob E Blackmon The tabletop game industry values its writers and editors to a great degree. And that’s perfectly understandable. Without their words, our games – perhaps our entire hobby – would not exist. But what attracts a...
The always-open tables of Pathfinder Society are great for helping players get into games more accessibly, but a lot of that ease comes from limitations—limitations that are less prevalent in an Adventure Path. Today we look at ways to...
Spooky times are upon us! While this week’s Monstrous Physique doesn’t fall as close to Halloween proper as I would like, the entire month is suitable for scary things. As such, I’m bringing the frights now. Well, there probably...
Back in May, I shared some of my thoughts on design. These were mostly just some of my design philosophies for implementing new rules at the table. I thought today we’d revisit that topic and walk through some House...
Today is Halloween and that usually means horror, but today is also about dressing up in costume and ringing doorbells for treats, which if you ask me is a decent analogy for Pathfinder. We dress up in the personas...
Hi, my name is James and welcome to Code/Switch. I didn’t mean to write a Halloween article, I really didn’t, but the topics just too spoopy to not categorize it as such. Today I want to talk about Hemollurgy,...
There comes a point in everyone’s gaming life where the game they’re playing just doesn’t hold the same thrill it once did. Maybe you’ve played a fighter, a cleric, a sorcerer, a wizard, a druid, a psychic, an inquisitor,...