I’ve written Guidance, the Know Direction Network’s source for tips, tricks, and techniques for the Pathfinder Roleplaying Game, for nearly three years now. I think. It might be two. Honestly, what’s a year between friends?
Ryan and Perram are joined by Ariadne MacGillivray and Monica Marlowe to discuss issues of harassment and inclusion in the gaming industry. Listeners should be aware that the language is uncensored in this discussion and may cover sensitive topics.
D&D and Pathfinder have a long tradition of monsters that are just two different animals smashed together. The owlbear is the de facto example of these “deadline” monsters. Today, I add another to the ranks of the amalgam creatures....
Alex Augunas is joining Ryan and Perram to dive into everything we know about the Pathfinder RPG Adventurer’s Guide (with Golarion content), the recent closing of Trapdoor Technologies, and more!
Alex Augunas is joining Ryan and Perram to dive into everything we know about the Pathfinder RPG Adventurer’s Guide (with Golarion content), the recent closing of Trapdoor Technologies, and more!
Earlier this week, I sat down with Ryan, Perram, and special guest, Ariadne MacGillivray of Ubisoft, to talk about inclusion in and the state of the gaming community. We recorded our conversation and you can listen to it here....
Two weeks ago I talked about how character sheets can function as a map to a game system and to a lesser degree how a character sheet can function as an outline for a designer. At the end of...
A few weeks ago I showed off my Harrowed Character Building System, and it was pretty popular. I just finished using them for the first time on Saturday and I must say, it went splendidly. So now that I...
Welcome to Iconic Design, Private Sanctuary’s source for innovative and evocative character builds for the Pathfinder Roleplaying Game, guest-written by Code/Switch blogger James. Today, we’re going to be looking at a build for JUMPING SUPER HIGH. Hello, everyone! Alex...
One of the persistent challenges faced by GMs everywhere is the constant struggle to get your group to do something you want them to. You’ve planned out an elaborate series encounters but your players decide not to go in that direction....