Players come to the table with a lot of different desired levels of roleplay for outside of sword and board combat. Today, we try to help a character keep their individuality without becoming a liability to the rest of...
Two weeks ago, we began a round-table interview with several celebrity GMs, Savannah Broadway (freelance editor and designer), Troy Lavalee (GM and producer of the Glass Cannon Podcast), Nicolas Logue (freelance designer) and Alan Venable (2016 Iron GM). We...
We often talk about game rules, modules, campaign setting guides, other books that directly impact your game table. What we don’t talk about so much is fiction and other non-game reading, and how what you read can make your...
This week, I continue spawning more zerg for your game table. Last week, I covered most of the basic units for the zerg. This week, I cover the rest of the ground troops, including my favorite zerg unit, the...
We live in exciting times. Back at the dawn of the Dungeons & Dragons, a set of polyhedral dice could be a difficult commodity to come by. And those that were available are a far cry from the sundry...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “prediction” as suggested by Aaron. You might expect a lot of...
Space is big. Really big. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space.
Hi, I’m James and welcome to Code/Switch. Today I’m going to complete the Murderhobo teamwork feat initiated by Anthony Li, the Man Behind the Screens. On the latest Behind the Screens, Anthony deconstructed the Murderhobo way of gaming. He...