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13 February

Code/Switch – Ramming Was a Poor Choice

Written by James Ballod
Hi, my name is James and welcome to Code/Switch. Today I want to talk about collisions, more specifically collisions in space. While trawling the Know Direction Discord Server I got into a conversation about the realism of space combat...
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awful, bad, code, Codeswitch, collision, james, Physics, ramming, rpg, Science, space, Stacker, Starfinder, switch Code Switch Leave a Comment
12 February

Guidance—Designer’s Water Cooler: Designing the Eagle Aspect

Written by Alex Augunas
Last week I did something completely different for one of my Iconic Design articles—I designed a shifter aspect. Normally I just make builds. This week I’m going to break another mold—I’m going to walk you step-by-step through my process...
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Designer's Water Cooler Guidance 2 Comments
09 February

Monstrous Physique — Rathalos

Written by Luis Loza
Monster Hunter World is out! It’s my first foray into the series and I’m having a great time with the game so far. It’s a great action game and really sells on the feeling of fighting an enormous monster....
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Monstrous Physique Leave a Comment
08 February

Inspire Confidence – Updating old ideas

Written by Monica Marlowe
My Medieval Literature professor once told my class that the medieval audiences enjoyed new and innovative retelling of the same tales. As far as I can tell, not much has changed in the last 600+ years. There are dozens...
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Inspire Confidence Leave a Comment
07 February

Keyword Design – Cunning

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “Cunning” as suggested by Aaron. Here’s a confession: I haven’t been...
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Keyword Design 1 Comment
06 February

Burst of Insight—8 Weird Prompts for GMs

Written by Andrew Marlowe
Burst of Insight
Sometimes you need a weird idea to get through a momentary GM block. Here are eight several prompts to spark your imagination. Some are novel, some cliché any or all of them might give you some fun ideas. Working for...
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weird prompts Articles, Burst of Insight Leave a Comment
05 February

Iconic Design—Alex’s Workshop: E-A-G-L-E-S EAGLES!

Written by Alex Augunas
OH MAN! EAGLES ARE SUPERBOWL CHAMPIONS! Sorry. I’m not a big football fan, but I AM a Philadelphian, and when our team is in the big game and casts off the shackles of a 52-year long win drought, you’re...
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Alex's Workshop Guidance Leave a Comment
03 February

Geek Together 022 – Cogswell/Nightmare

Written by Ryan Costello
We are easing back into Geek Together’s new format. Part 1 features an interview with Jordan Cosgwell, a DOTA Geek whose cultural blindspots fascinate Ryan.  Part 2 features the return of Cathy, talking about our recent Nightmare game night. Featuring Catherine...
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Geek Together Leave a Comment
02 February

Monstrous Physique — Andalite

Written by Luis Loza
Growing up (as a 90’s kid!), I encountered a number of book series, such as the Harry Potter series, Goosebumps, and others. The most ubiquitous of these series was Animorphs. It seemed no matter where I went, be it...
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Monstrous Physique Leave a Comment
01 February

Behind the Screens – GM/Players Sync-Up Flow Chart

Written by Ryan Costello
The following situation emerged shortly into a session run by my friend and first time GM Amelie (pronounced Emily, despite what your eyes might tell you): After killing a monster that ambushed us in a room with cavernous cracks...
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Behind the Screens Leave a Comment
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

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