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21 February

Keyword Design – “Intelligence”

Written by Ryan Costello
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “Intelligence” as suggested by… well, no one. In the last Keyword...
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Keyword Design 1 Comment
20 February

Inspire Confidence – The 2018 Winter Olympics

Written by Monica Marlowe
Sometimes life gets away from us, Andrew and I are swapping days this week. You’re regularly scheduled Burst of Insight will appear on Thursday. I make no pretense that my blog here is anything other than the things I...
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Inspire Confidence Leave a Comment
19 February

Iconic Design – Cackles and Quips

Written by Ryan Costello
Ryan here, taking over for Alex to expand upon my latest PFS character, as mentioned in the banter segment of Know Direction episode 172. My understanding of Hollywood changed when I heard The Joker described as a dream character...
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Iconic Design 2 Comments
16 February

Monstrous Physique — Big Daddy

Written by Luis Loza
Every once in a while, a game will have a character or enemy that is instantly iconic. One of these, I would say, is the Big Daddy from Bioshock. It’s a big, imposing, and terrifying looking enemy that just...
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Monstrous Physique Leave a Comment
15 February

Know Direction 172 – Interview with Paizo’s Crystal Frasier

Written by Jefferson Thacker
Crystal Frasier, the developer of the latest Adventure Path, War for the Crown, and author of the next Pathfinder comic miniseries, Spiral Of Bones, joins us to talk about the many projects she’s handling and answer all your questions!
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Crystal Frasier, Interview, Paizo, Pathfinder, Podcast, rpg, Table-Top Know Direction Audio, Know Direction Video 1 Comment
15 February

Behind The Screens: Inspired By… Lego Elves

Written by Ryan Costello
Inspired By is a new Behind the Screens subseries in which Ryan talks about something everyday he cames across -be it a book, song, toy, etc- that inspired him as a GM. In today’s installment, he talks about the...
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Behind the Screens Leave a Comment
14 February

Dear DovahQueen – Giving Them a Reason

Written by Loren Sieg
We’ve all been there. You carefully crafted a robust story involving war, intrigue, adventure, and cool battles. Then your players decide to do something completely different and miss it all. Let’s explore some ways we can help them  choose...
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Dear Dovah Queen Leave a Comment
13 February

Know Direction: Beyond 011 – Starfinder Computers and Skills

Written by Jefferson Thacker
Making up half your character sheet, find out how things have changed in Starfinder as we put our skills to work.
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Pathfinder, Podcast, rpg, Starfinder, Table-Top Know Direction Beyond, Know Direction Video 2 Comments
13 February

Code/Switch – Ramming Was a Poor Choice

Written by James Ballod
Hi, my name is James and welcome to Code/Switch. Today I want to talk about collisions, more specifically collisions in space. While trawling the Know Direction Discord Server I got into a conversation about the realism of space combat...
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awful, bad, code, Codeswitch, collision, james, Physics, ramming, rpg, Science, space, Stacker, Starfinder, switch Code Switch Leave a Comment
12 February

Guidance—Designer’s Water Cooler: Designing the Eagle Aspect

Written by Alex Augunas
Last week I did something completely different for one of my Iconic Design articles—I designed a shifter aspect. Normally I just make builds. This week I’m going to break another mold—I’m going to walk you step-by-step through my process...
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Designer's Water Cooler Guidance 2 Comments
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The Know Direction Network is your premier source for Pathfinder, Starfinder, and Essence20 coverage, from podcasts to blogs and more!

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