We’re all gamers here, we’ve bought products to use at our gaming tables. Sometimes we read a book and think “OMG this is AMAZING!” Sometimes we read a book and think “Huh, I am never going to use...
Everyone who comes to the game table does so to have fun, but it’s not always easy for some players to participate as much as others. Today, we answer a question about how to help a shy player speak...
When getting ready for a role playing game, we know it’s often an excuse to play with some seriously nerdy toys. Miniatures, cards, scenery, dice, maps, and software, we want it all. But while there are mountains of material...
Welcome to the latest installment of Burst of Insight. When I started this blog I had planned to alternate between talking about designing content for your table and interviewing industry experts on game topics. Over the course of this...
Adam Daigle and John Compton will be joining us for a gamer chat. Sure, we’ll benefit from their insights as longtime gaming professionals on one of the best selling RPG brands at one of the top RPG publishers, but...
Hey! Perram ran the numbers, and apparently you guys like it when I throw mathematics at your faces while throwing vaguely insulting headlines at you. So guess what, suckers? ROUND TWO! This time, I’m going to mathematically smack everyone...
Greetings, spacefarers! I’m commandeering Starfleet Design to provide some more Starfinder content. I figured that Starfleet Design was in need of star ships! My plan is to provide a ship stat block, information on the ship, as well as...
Tell me if this sounds familiar: The PCs are tasked with acquiring a particular item from a heavily guarded camp. You’ve set up a stealth mission. They sneak in, acquire the macguffin, and make their escape with no one...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “automata” as suggested by Peter. This week’s keyword heavily implies technology....