The Pathfinder Design Team takes a look back at what we learned and what changes were specifically made from the playtest. Speakers: Jason Bulmahn, Stephen Radney-MacFarland, Logan Bonner, Mark Seifter Listen Now! (mp3)
Join veteran puzzle masters for tips on using puzzles to spice up your games and tricks for getting to the bottom of various types of puzzles. Speakers: Jason Keeley, Joe Pasini, Ron Lundeen Listen Now! (mp3)
Hangout with the Cast and Staff of the Know Direction Network as we talk about our other geeky interests that don’t involve the suffex -finder. An experimental show, audience participation highly encouraged. Listen Now! (mp3)
Join Paizo’s award winning art and graphic design staff and Guest of Honor Wayne Reynolds for a discussion of the illustrations, maps, and other visual elements that bring Pathfinder to life, as well as a preview of what’s to...
Whether you’re interested in creating your own immersive world or curious how the rich details of a world like Golarion are developed, join Guest of Honor Liane Merciel, Paizo Creative Director James Jacobs, and Paizo Developer Linda Zayas-Palmer to...
Hey everyone! I know I said last Monday that I was going to do an article on character roles, and I still aim to do that. However, ever since the Network’s own Vanessa Hoskins made this really neat thread...
It was almost two years ago that I began a large series on the various units from one of my favorite games, Starcraft. At the time, I had only played through the first game in the series, so my...
Paizo staff talk about the importance of diversity and inclusion in gaming, and talk about the various things we can all do to make sure we foster diversity in writing, art, at our gaming tables, and more. Speakers: Lyz Liddell,...
Paizo’s founding CEO Lisa Stevens has seen it all, from the birth of White Wolf to her days as “employee #1” at Wizards of the Coast. She has been Star Wars Fan Club president, helped manage the transition of...
SimCity is a landmark city builder video game that launched a franchise and defined a genre. Players are given a plot of land with some amount of urbanization and have to manage a budget and public appeal to expand...