Think back to your favorite sci-fi series (plural) with space battles … got a nice list built up yet? Ok, now, how did each one of them handle ship-to-ship combat? Well, I am guessing you now have about 5...
Welcome back to Burst of Insight. As I said in my previous blog I’d like to spend some time talking about centering the PCs in your campaign’s narrative. A relatively easy task if you run predominantly homebrew adventures. When...
Hi everyone, and welcome to Dev Pit! I’m Alex Augunas, the Everyman Gamer, and today I’m talking about languages and why they’re my biggest gripe with Pathfinder Second Edition. I don’t expect this to be a particularly long article,...
Hello, friends! First edition Pathfinder was a huge game and converting everything aspect of the game can take a lot of work and a lot of time. Luckily, your old pal Luis is here to help you out with...
The phrase “at the GM’s discretion” is no stranger to RPG gamers. Not every circustance can have a rule, and not every rule covers every eventuality. The Pathfinder Second Edition Core Rulebook leans into this idea, as loosening the power...
Take a peek under the lid as Paizo staffers talk about making the kit, developing the adventure, and how to use the box to launch games around the world! Listen Now!
In this episode our heroes head to the Burning Archipelago and encounter some less than helpful maintenance personnel along with some friendly fire! Listen Now!(mp3)
You had been traveling through the oppressively dense trees of the Glintwood for days. The ever present drone of insects just out of sight. The constant shifting of shadows as you turn your head. You had become numb to...