I’m back it at it again with the pocket monsters. You may remember my previous Pokémon entry in celebration of the game’s latest release. This time, I made sure the most famous Pokémon had the share of the spotlight....
Sooner or later, every GM will be faced with a kind of question that brings their gaming session to a screeching halt. They sound something like this: “Where are we, again?” “Wait… What’s going on?” “Remind me… Who are...
In Keyword Design, I use a single word as inspiration for a mundane item, a magic item, a feat, a spell, and a class option. Today’s word is “apprehend” as suggested by Quo. Today’s keyword immediately reminded me of...
Hello, my name is James and welcome to Code/Switch. Today I want to talk about the consistency of rules in fictional settings. By rules I don’t necessarily mean nitty-gritty mechanics, but I do mean predictability and the ability to...
Hey everyone! Sorry for disappearing last Monday; I was still at Gen Con 50 at the time. (James and I drove home last Monday, and I didn’t have time to get an article up.) By now I’m sure you’ve...
I’m a big fan of Avatar: The Last Airbender and its sequel series, The Legend of Korra. In addition to being well-written series with lots great characters and amazing action, they also feature a lot of interesting creatures. Some...
Gen Con 2017 is now just fading treasured memories of celebrating 50 years of gaming with friends, family, fans, and complete strangers who love the same things we do. As in years past, Gen Con 2017 was full of...
Sometimes, GMs needs their players to have at least a basic understanding of the setting that they’ll be operating in. Today, we look at ways to bring our players up to speed beforehand without making it an arduous ordeal.
You might not know what it would be like to live in Absalom, Cheliax, or Tian Xia but you can imagine it. Most of what you can imagine is colored by your experiences both good and bad. You can...