No two groups play the same way; sometimes adjusting to a new style takes a little work. Let’s look at how we can move from a combat-focused game to a more story oriented one.
Welcome back for more Groundbreaking. Last time we took a good look at how the mountain was made, and what the current natural features are. This week, we are going to learn a little bit about what it took...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about magic. Magic is pretty powerful; it can move mountains, summon extraplanar beings, bring the dead back to life, and even make you look like...
Hello, and welcome back to Guidance! For three long weeks we’ve been discussing how to go about designing something for your Pathfinder or Starfinder game that fills in gaps in the system. We’ve been looking at the armored solarian...
A lot of the monsters I make on this blog are ones that I have strong ties to, usually from my childhood. This week on another nostalgia-powered blog I take a look at another game that I spent way...
Anyone who has ever watched a horror or adventure movie or gamed for more than an hour knows you never split the party. But we also know that if you don’t split the party, things don’t get done and...
After creating the basic premise of an adventure, the next thing I usually do is to figure out who my major NPCs are. It’s important to try and create a broad mix of interesting people for the PCs to...
I used to run one-shot RPG games frequently, as filler between campaigns, holiday events, and sometimes just because players were free on an unexpected night. I still run a fair share of one-shot games and (as then) most are...
Hello, and welcome back to Guidance! For the past two weeks, we’ve been talking about design as a product of need, or as “a thing you do to fill gaps in a game.” We’ve been looking at the armored...
The very first video game console I had was the Super Nintendo. I was five years old and it came with two games: Super Mario World and Super Mario Kart. One of the first things you encounter in Super...