Hi, my name is James and welcome to Code/Switch. Today I want to talk about collisions, more specifically collisions in space. While trawling the Know Direction Discord Server I got into a conversation about the realism of space combat...
Hi, my name is James and welcome to Code/Switch. Today I want to talk about an attribute. Not cunning, guile, or bravery, I’m talking 3D6 drop the lowest attribute. The attribute in question is Charisma and I want to...
Hi, my name is James and welcome to Code/Switch. To start of 2018, I wanted to do something a little different. I was inspired by the game site Polygons way of doing the typical “Game of the Year” schpeal....
Hi, my name is James and welcome to Code/Switch. Today I want to talk about lifespan. One day I will die, as will everyone around me. Both CGPGrey and Kurzgesagt both have done videos pretty recently about the morality surrounding human...
Hi, my name is James and welcome to Code/Switch. Have you ever wanted to overthrow the established order and became frustrated with the amount of soldiers you have to muster? First you gotta put an ad in the local...
Hi, my name is James and welcome to Code/Switch. Today, I want to talk about lasers and batteries. After sitting down and overcoming my salt at how lasers work in Starfinder, I started to appreciate how cool the thing...
Hi, my name is James and welcome to Code/Switch. I didn’t mean to write a Halloween article, I really didn’t, but the topics just too spoopy to not categorize it as such. Today I want to talk about Hemollurgy,...
Hi, I’m James and welcome to Code/Switch. Today I’m going to complete the Murderhobo teamwork feat initiated by Anthony Li, the Man Behind the Screens. On the latest Behind the Screens, Anthony deconstructed the Murderhobo way of gaming. He...
I was on Know Direction: Beyond last Tuesday and gushed about Starfinders Core Rulebook with Alex and Perram (Check it out here). Seriously, the game is awesome. I enjoy almost everything about it. I only had one gripe which...
Hello, my name is James and welcome to Code/Switch. Today I want to talk about the consistency of rules in fictional settings. By rules I don’t necessarily mean nitty-gritty mechanics, but I do mean predictability and the ability to...